A Compleeetely Normal Q and A Session. maybe...

Q: Ladies and Gentlemen, I’ll be your COMPLETELY unbiased questioner for this dev log!

A: That wasn’t a question. And this isn’t an answer. What going on here?

Q: Are you guys still working on The Horologist’s Legacy?
A: Yep.

Q: Have you made any progress?
A: We have another 2 additional full levels complete, and almost a fourth. Not to mention that most of the other levels are basically half-done already, so the game is probably more than half done.

Q: Can you show us these levels?
A: We have been releasing screenshots hither and dither to Twitter and we’ll put some in these devlogs too.

Q: How the frick did you lose a block of cheese in one of the previous dev logs?
A: Can we please say relevant with our questions.

Q: No. I’m the questioner; I say what goes!
A: wh-

Q: AHEHEM Talk to me. What about that trailer. And a website? What about controller integration..?
A: Dude, we talked about controller integration. It’s a thing now.

Q: Eeeeeexcellent…. now…. why did you DODGE MY QUESTION ABOUT THE TRAILER AND THE WEBSITE!!??
A: What!? The trailer’s almost done! It looks really good! Same goes for the website. (imo)

Q: oh. What about a Discord for fans? Cool kids have Discords. And also other people.
A: What? ahem A discord is certainly a possibility. Our fan base is proobably still a little too small buut…

Q: That’s bad marketing! TELLING your viewers your fanbase is SMOLL.
A: I’m just being honest.

A: Those are both possibilities we’re looking into.

A: Corporate?? I live in my parents basement, dude. My room is the Cole and Jordan Studios Official World Headquarters. (It says so on top of my whiteboard)

Q: I’ll admit that IS mildly amusing… Just like this dev log.. Mildly amusing…
A: How entertaining can I make a bad piece of marketing before it becomes a good one?

Q: I didn’t come here to solve riddles…
Also stop living in your parents basement and get a REEAAL job.
A: It takes hard work to make this a real living, but that’s what I want to do. Just isn’t gonna be easy.

Q: OH CRY ME A RIVER! Why should I play The Horologist’s Legacy, huh? It’s hard to pronounce, it looks kinda different than the traditional indie-horror genre and I’m scared of new things.
A: Well that’s what I’m here to tell you..

A: The Horologist’s Legacy takes that indie-horror you’ve seen before with the original Slender and the wave of games inspired by it and brings it to a different level of polish and detail. We also aim to have a deeper, more involved, more thought-provoking narrative built both for people who just want to enjoy a scary game, AND the people that want to over-analyze the game, it’s environment, characters, etc.

Q: You’re exhausting me with all your words. Where can I go to play this monstrosity?
A: The first level is totally free right here on Itch. Totally DRM free, non-corporate bull****, well, exactly what you would expect from an indie really. Most players have thought very highly of it thus far, and I hope you all enjoy it too.

Q: Is it over yet?
A: Yeah.

Q: Can I go home?
A: Yeah.

Q: Do I sound irritated?
A: I think you’ll be fine…

Q: Kay I’m OUT.
A: Last thing: If you guys enjoy the game, please consider supporting us in any way you see fit! Whether that be telling your friends about it, doing a Let’s Play, posting something about it on your social media, or even donating a couple dollars with Name Your Price, if you think we deserve it. We really appreciate any of those, because we need them at this phase desperately. Thanks for tuning in!


Windows 32bit 213 MB
Aug 12, 2017
Windows 64bit 215 MB
Aug 12, 2017
Mac 231 MB
Aug 12, 2017
Linux 236 MB
Aug 12, 2017

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